Summary

WhenStar Wars Jedi: Fallen Orderreleased back in November 2019, it became an immediate hit. Though it certainly wasn’t perfect,Jedi: Fallen Orderwas the AAA single-player narrative-focused experience thatStar Warsfans had been wanting for years, and after the dust had settled, it seemed like an inevitability that the game would get a sequel. And now, four years later,Star Wars Jedi: Survivorfinds itself in the exact same situation, being so successful that a sequel just has to be on the cards.

Though it hasn’t been officially confirmed, aStar Wars Jedi: Survivorsequel seems like a guarantee at this point, with Respawn already mentioning the desire to make the series a trilogy, andCal Kestis' actor, Cameron Monaghan, recently teasing that a sequel is already in the works. And while aStar Wars Jedi: Survivorsequel should try to include as many new features as possible, it already has some excellent foundations to work from, with a slew of now-beloved features that need to return in the sequel.

jedi survivor lightsaber stances combat progression

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Star Wars Jedi: Survivor’s Sequel Needs Multiple Lightsaber Stances

One of the biggest surprises ofStar Wars Jedi: Fallen Orderwas its inclusion of two different lightsaber stances, letting players switch between either a single-bladed lightsaber or a double-bladed one on the fly.Star Wars Jedi: Survivortook this premise one huge leap forward, adding in a total of five unique lightsaber stances, ranging from a dual-wield stance, to one that allowed players to use a blaster. It can’t be overstated just how important this feature is totheStar Wars Jediseries, adding a great deal of depth to the combat, and it needs to make a return in a potential sequel.

Star Wars Jedi: Survivor’s Sequel Should Keep the Metroidvania Level Design

Another feature that was present inJedi: Fallen Orderand taken to the next level inJedi: Survivoris the series' Metroidvania level design. Whether players are exploring an Imperial base, a crashed Venator, or some ancient ruins, they’ll discover that the level loops in on itself, and includes various pathways that can only be accessed after unlocking certain abilities later on in the game. ThisMetroidvania level designencourages constant exploration, and rewards players greatly for doing so.

Star Wars Jedi: Survivor’s Sequel Needs Plenty of Collectibles

Speaking of rewards,Star Wars Jedi: Survivor’s sequelshould double down on the number and quality of collectibles in the game. InStar Wars Jedi: Fallen Order, players could unlock a handful of ponchos or paint jobs for the Mantis. InStar Wars Jedi: Survivor, this feature was expanded on greatly, giving players a ton of different hairstyles, lightsaber components, BD-1 parts, and clothing items, and the vast majority of these felt great to collect, especially those that referenced pastStar Warsgames and the widerStar Warsuniverse.

Star Wars Jedi: Survivor’s Sequel Should Bring Back a Hub Area

A feature introduced properly inStar Wars Jedi: Survivor, the nextStar Wars Jedigame should bring back some kind of hub area that can be customized and expanded on over the course of the game. InJedi: Survivor, this hub area was Pyloon’s Saloon, and while it wasn’t anything groundbreaking, the ability to recruit various characters across the galaxy and bring them back to home base was an idea that’s definitely worth revisiting inJedi: Survivor’s sequel.

Star Wars Jedi: Survivor’s Sequel Needs a Story Focused on its Core Cast of Characters

One of the greatest strengths of bothStar Wars Jedigames is their story, and more importantly, their cast of complex and compelling characters. WhileStar Wars Jedi: Survivor’s sequel has a ton of different options for where to go next with the story, it needs to make sure that it’s still tying everything back to Cal Kestis and his own emotional journey, as well as those of his fellow Mantis crewmates.

Star Wars Jedi: Survivoris available now on PC, PS5, and Xbox Series X/S, with PS4 and Xbox One versions in development.

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