The player can customize the way their animal followers look inCult of the Lamb,but they just have to learn to live with their personality quirks. In the game, these are called Traits, and some of them are generated by Doctrines while others are randomly selected during the Indoctrination process.
Related:Cult Of The Lamb: The Best Ways To Gain Faith
Although the Lamb can’t choose all of these Traits, certain Doctrines and Rituals can help limit their negative effects or exploit them in a positive way. Some Traits related to Doctrines help determine what kind of cult the Lamb ends up building.
2Follower Traits
There are two kinds of Traits that followers have, either positive or negative. Some negative Traits can be positive depending on what Doctrines or Rituals the Lamb have chosen to define their Cult.
Against Sacrifice, for example, which results in a loss of 5 Faith per follower if one of their peers is killed during a Ritual, works fine for a cult that doesn’t have the Sacrifice of the Flesh Ritual.

Zealous
Of course, this is one of the best Traits any follower can possess. Even if other cultists grow unhappy and preach against the cult, because of this trait, they’ll simply ignore them.
Another nice trait that’s similar but not as great in the long term is Naturally Obedient. Followers get a +10 to Faith as soon as the Lamb recruits them, which is great, but has no further benefit after Indoctrination.

Faithful
A follower with this Trait generates Devotion 15% faster as they pray, attend sermons, or receive a blessing. This is especially useful later in the game when the Lamb collects Gold as opposed to Devotion.
The Industrious trait is similar, making devotes work 15% faster, but that’s better to have earlier in the game when the cult is getting built up, and less useful when there’s no work to be done.

Gullible
Always the best Trait for any follower, it’s especially useful when building a group of devoted and obedient cult members, Gullible requires 15% less Loyalty for them to level up.
Followers with this Trait will be more successful when sent out on Missions and be more valuable when sacrificed.

Coprophiliac
At the genesis of every cult, when it’s too soon to build an Outhouse or Janitor Station, followers will have to go somewhere. Until the Lamb gets that Cult II upgrade, there are going to be a few organic issues in the compound.
Related:Cult Of The Lamb: How To Get The Poop Follower Form

Usually, this either disgusts other followers so they dissent or makes them sick in turn, but the Coprophiliac doesn’t have those problems.
1Doctrine Traits
These are Traits that are given to every Follower in the flock when the Lamb embraces certain Doctrines.
Every Doctrine opens up either a Ritual or a Trait depending on the Tier level, and each one pertains to either spiritual lives, daily dietary needs, work, or keeping order.

Grass Eater
One of the first choices in the Sustenance Doctrines, the choice is between Grass Eater or Cannibal. If the player is planning the type of cult that’s going to be sacrificing followers on a regular basis, or harvesting the meat of followers when they die, Cannibal might be preferable. On the other hand, Grass is a cheap and plentiful resource. It’s easier to get more Grass than recruit new followers.
Grass Eater is one of the best Traits under Sustenance because it removes the potential harm of eating one of the most basic meals, Grassy Gruel. It usually has no benefits and there’s a good chance it’ll make the follower sick, but with the Grass Eater Trait, the negative effects no longer apply.

Belief In Afterlife
There are a few Traits concerned with the Afterlife that tie in together nicely. Belief in The Afterlife is one of them. This Trait, which is granted by a Doctrine, goes nicely with random follower Traits such as Terrified of Death or Good Die Young.
Related:Cult Of The Lamb: The Best Ways To Gain Devotion Fast

This Trait is especially useful if the Lamb has built a cult that involves sacrifices, murder, or fighting to the death.
Substances Encouraged
The Lamb gets the Brainwashing Ritual as long as they complete Sozo’s quests, and they can choose to be prohibitionists or to embrace the wonders of the Menticide Mushroom.
If they choose the Substances Encouraged Trait, their followers have less chance of getting sick from the extended psilocybin trip. They also gain +20 Faith from their spiritual journey. The alternative choice in this Tier, Prohibitionism, improves their work ethic and Devotion generation but gives them a better chance of a bad hangover.

Belief In Absolution
As long as the Lamb can consistently keep the followers out of the stocks, this is an easy +10 to Faith every day the morning dawns without some pesky dissenter in jail.
The other choice at Tier 3 of Law And Order is Belief In Original Sin, and all this Trait does is subtract 10 Faith when the Lamb jails a non-dissenting cult member.

Cult of the Lambis currently available on PC, macOS, PS4, PS5, Xbox One, Xbox Series X/S, and Switch.