Summary
Often one of the most sought-after moments in the entirety ofDestiny 2is when a new or reprised Raid comes out, ensuing in the World First Race on launch day, a community effort to unveil the new activity’s secrets, and much more. Crota’s End inDestiny 2is just the latest addition that cements this trend, and while some players would have preferred Wrath of the Machine to come back instead, whereas others are happy with this choice, the general consensus is that it’s a big step in the right direction after Root of Nightmares. However, withCrota’s End returned the Necrochasm Exoticauto rifle, but it wasn’t praised like its parent activity - instead, it stirred a big controversy within the community.
Raid Exotics are often polarizing additions to the game because they can either be overly powerful or fall flat for some reason, making it difficult for Bungie to find the proper balance between the two. Vow of the Disciple’s Collective Obligation wasn’t received very well upon release, but it was improved later - on the other hand, Root of Nightmare’s Conditional Finality is often considered one of thebestDestiny 2Raid Exoticsto date. Necrochasm is one of those rare instances where Bungie’s balancing act paid off, but some players feel like it’s lacking a big part of its identity and under-delivering with another.

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Destiny 2’s Necrochasm Doesn’t Follow the Rules of Weapons of Sorrow
Necrochasm was originally an Arc auto rifle in the first game, but it was changed to act as aKinetic weapon inDestiny 2now that Crota’s End came back for Season of the Witch. This was a good move in many ways, especially considering that the Energy slot is often contended by multiple DPS options when it comes to endgame activities, and Necrochasm wouldn’t have fit there.
Furthermore, Necrochasm is one of four currently known “Weapons of Sorrow,” a collection of guns in the Guardians' arsenals that are considered dangerous or forbidden due to them being infused with powerful Hive magic. Lore-wise, the Weapons of Sorrow are often labeled as infamous tools of destruction because they can corrupt those who use them. In terms of gameplay, a nice touch that all these guns have is green bullets, something that visually marks them as Weapons of Sorrow. In the case ofDestiny 2’s Necrochasm auto rifle, it doesn’t fire green bullets despite the original doing so, which baffles players.

Crota’s End’s Necrochasm Has a Potentially Underwhelming Exotic Catalyst
Additionally, the Necrochasm Exotic from Crota’s End comes with new stats, perks, and an Exotic Catalyst, all made to complement its gameplay purpose. The Exotic perk for the weapon is Cursebringer, which makes precision final blows create a Cursed Thrall explosion around the target, and these explosions refill the gun’s magazine. The weapon also comes with Desperation, a powered-up Desperado, that makes reloading after a precision final blow or final blow with a Cursed Thrall explosion increase Necrochasm’s rate of fire. Essentially, the weapon is an incredible tool for add-clearing inDestiny 2’s Raidsor other endgame environments.
Necrochasm’s catalyst gives it Outlaw, which some players are unhappy with because the gun already has a base reload speed stat of 76, and it doesn’t need the extra 50 points from Outlaw. However, Outlaw has a hidden reload speed scalar that always makes reloading faster, and it works well with Necrochasm’s other perks. Still, the gun could have used a better upgrade for an Exotic catalyst, especially seeing howDestiny 2’s Monte Carlo Exotic Catalystexceeded expectations, and this is why Crota’s End’s exclusive weapon is under scrutiny from some community members.
Destiny 2is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
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