Fallout 4: New Vegasis a massive mod project currently in development by a dedicated group of fans that seeks to turnFallout 4intoFallout: New Vegas. First announced back in 2017, the mod team has been slowly but diligently working to recreate the much beloved 2010 RPG inFallout 4’sengine, teasing fans along the way with images, trailers, and even whole showcases that show not only the progress the team has made but what’s in store for the future.

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If there was ever a game that deserved a remake, it has to beFallout: New Vegas. Not only is it often considered to be one of the bestFalloutgames, but it has also been out for over a decade and has received little to no attention from Bethesda.Fallout 4: New Vegas, therefore, aims to take on what the franchise stewards themselves will not: givingNew VegastheSkyrimtreatment it rightfully deserves.

6All New Voice Acting And Audio

One of the unfortunate limitations of this fan project, as impressive as it might be, is that the mod team cannot use the original audio files fromNew Vegasdue to copyright issues. Impressively, this has led the development team to provide the music, sound effects and even voice work for the mod. Similarly, this issue of copyright was also run into by the developers of another fan project,Fallout 4: Capital Wasteland,which attempts to recreateFallout 3within its sequel.

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Fortunately, this issuehasn’t stopped either project’s development, so fans should expect completely remade sounds, music and voice work that manages to capture the essence of the original as much as possible.

5Reintegrated Cut Content

While the mod team ofFallout 4: New Vegashas stated that it has a policy of not rewriting anything from the original game, they will attempt to reintegrate some of the content that was left onthe cutting room floor. While it’s not presently clear which cut content will be added back in, based on the aforementioned development philosophy, one might infer as to which content might get un-cut.

Restoring the non-segmented Freeside and Strip is likely to be one, as this was only done in the original game so that these locations would work on consoles. It’s also possible that the raider leaders like Driver Nephi and Cook Cook might have some of their unused dialogue restored to give them more character.

Fallout New Vegas Cut Content

4Return Of Classic Mechanics

One of the best things about this mod is how it will be reintegrating all ofNew Vegas’leveling, skill, weapon, andfaction systems(among others) back intoFallout 4’sengine. Fans have lamentedFallout 4’smore simplified leveling system since its release, with some going as far as to mod the classic point/skill allocation system back in. TheF4NVteam has stated that they will be doing this, as it was the systemNew Vegashad.

New Vegasalso had a faction reputation system thatF4NVwill be faithfully reintegrating. Not only does vanillaFallout 4not have this faction reputation system (despite having several factions), it does not haveFallout 3andNew Vegas’weapon decay/repair mechanics. The mod, however, will thankfully be re-implementing all of these concepts, which is frankly astounding considering the amount of work required in doing so.

Fallout 4 New Vegas Weapon Repairing

3Customizable Player Homes

F4NVwill be doing something the original never did: allowing the player to purchase and customize homes for themselves. The developers of the mod have made it clear thatFallout 4’ssettlement system(as well as its junk economy) will not be making its way to the Mojave. However, they still wanted to use the settlement mechanics just on a smaller scale, which is where player homes enter the picture.

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Fallout 4 New Vegas Player Homes

These homes are designed to act as late-game cap sinks for players with too much money. They can customize each home as if it were a settlement, but instead of building everything out of junk, the player must buy what they want with caps. In theory, this is a great compromise betweenFallout: New Vegasand4.

2Larger World Space

One major difference betweenFallout: New Vegasand4’sgameplay is the movement speed of both the player and NPCs. Sprinting wasadded toSkyrimand returned forFallout 4.As a result, theF4NVmod team has seen fit to increase the size of the Mojave Wasteland to compensate. While it hasn’t been revealed exactly how much larger the game map will be, the originalNew Vegasmap size is roughly 19x19 square miles, whileFallout 4’smap is 30x30 square miles.

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Granted, much ofFallout 4’smap is covered in ocean and pretty much useless; the accessible land portion is still larger than the Mojave. It is very possible thatF4NVwill see the world size increase to around the size of the accessible parts of the Commonwealth.

1Mojave Arsenal Recreated

Each weapon from the originalNew Vegasis being painstakingly remade forFallout 4: New Vegas,with many of them (along with some other content) seeing an early release on bothnexusmods.com/fallout4and the mod’s official discord server. Not only is each weapon from the base game (as well asCourier’s StashandGun Runners ArsenalDLCs) getting an update, butNew Vegas’weapon mechanics are also making a welcomed return. The Guns skill, as well as weapon condition/repair mechanics, both of which were absent inFallout 4, are being re-implemented for the mod.

Weapon modding is also being overhauled to more closely resembleNew Vegas’system where each weapon has a certain set of mods unique to it that must be purchased from vendors (due to the omission of4’sjunk economy). This will preventthe weapon sandboxfrom becoming too homogenous, which is an issueFallout 4’sweapon modding and crafting system has.

Fallout 4 New Vegas World Size

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Fallout 4 New Vegas New Weapons