Far Cry 6will put players in the role of revolutionary Dani Rojas on the Cuba-inspired island of Yara. There they will fight to take down Yara’s president, Anton Castillo, whose family has been ruling the nation with an iron fist for years, and who is preparing his son Diego to take over his regime in the event of his death.
The revolutionary plotline is reminiscent ofFar Cry 4’s plot with the Golden Path, while in some ways Anton’s call to “reconstruct paradise” resemblesFar Cry 5’s Joseph Seed, who claimed he could lead his followers to Eden. However, there are some good reasons that the ending ofFar Cry 6should resemble the fourth game far more than the fifth if it’s going to deliver a satisfying finale.

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Far Cry 5’s Ending
Far Cry 5presented the player with choices, but it had a noticeable issue creating meaningful cause and effect. In the final main decision of the game, players must choose between accepting Joseph Seed’s forgiveness, or resisting him. If they don’t resist, the player character and the other members of the Hope County Sheriff’s Department are allowed to leave, although in the car it is implied that the player character may still be under the effects of mind-control.
If the player resists, they fight Seed’s men before a nuclear bomb detonates on the horizon. Horrified that Seed’s doomsday prophecy has come true, the player and their allies flee before they crash their car. The player wakes up in an underground bunker where it is confirmed thatJoseph Seedsurvived, and the game ends.

The nuclear ending is certainly cinematic, but the fact that the bombs only drop in one version of the ending reveals a fundamental issue inFar Cry 5as an interactive story. The players actions affect the outcome of events, but the consequences are completely disconnected from those actions. The fact that resisting Joseph causes a nuclear war, while accepting his forgiveness does not, demonstrates that to the extreme.
Because of the way theending ofFar Cry 5works, there’s no way for players to make their final choice based on the story so far, or to see the consequences of their actions meaningfully reflected in the ending. Instead, the game responds with two wildly different reveals; the continued mind-control or the nuclear apocalypse, both serving as final “gotcha” moments. The fact that Seed’s prophecy is apparently only true in one ending undermines both. It shows that there was no way for the player to correctly conclude whether Joseph was right based on the story so far, because it is their final choice itself which retroactively decides whether or not Joseph was right all along.

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Cause And Effect In Far Cry 4’s Ending
In contrast,Far Cry 4lays out its setup and consequences far more fairly. One of the biggest choicesAjay Ghalehas to make inFar Cry 4involves siding with one faction in the Golden Path’s fracturing leadership. One leader is Sabal, who believes that Kyrat’s religious traditions should be restored to prominence and used as a tool to unite the country. The other leader, Amita, believes that the old ways must be abandoned if Kyrat is going to move forward towards a brighter future. The leader Ajay chooses will command them to kill the other.
There is no choice inFar Cry 4which leads to a happy and peacefulKyrat, but whoever the player chooses, the consequences of their actions and the connection of those consequences to Sabal and Amita’s pre-established characters is clear. In the ending where the player chooses Sabal, they can witness him lining up members of Amita’s faction and executing them before the Tarun Matara, a young girl believed to be the reincarnation of Kyrat’s goddess. If the player sides with Amita, they can find her separating families in a village, where she heavily hints that she had the young Tarun Matara murdered to cut Kyrat’s ties to the past.
Far Cry 6, And Creating Meaningful Consequences
In contrast toFar Cry 5’s ending, the ending ofFar Cry 4plays out the consequences of the player’s choices far more fairly. Ajay’s decision leads to outcomes which are already evidenced by the personalities and politics of Amita and Sabal before the decision is made. InFar Cry 5, there’s no actual evidence that Joseph Seed is right about the end of the world. The game has a Schrodinger’s apocalypse that is both real and fake, until the game’s final choice determines whether or not Joseph is right.
IfFar Cry 4had done the same, it would have been a very different game. For example, the game could have had a version where choosing Amita reveals Sabal to be a spy forPagan Min, while choosing Sabal reveals Amita to be a spy. While the decision would still affect the story, it would do so by retroactively changing the conditions under which the decision was made, rendering that decision meaningless.
Far Cry 6cannot have choices which have consequences that are totally disconnected from the player’s actions. Similarly, it cannot have choices which retroactively determine the conditions under which the choice was made. It already seems likely thatDani Rojasmay have a similar decision to make as Ajay Ghale. The Yaran revolutionary movement is described on theFar Cry 6website in a way that’s reminiscent of the Golden Path; “the resistance remains divided and without unified leadership.”
It seems very likely that Dani will either choose a leader ofYara’s revolutionary movement, or will become the leader themselves, and will have a significant choice to make determining its future. If those choices are going to feel meaningful, players need to feel that their decisions will have consequences, and that those consequences will fairly reflect the story so far, even if they’re negative.
Far Cry 6is in development for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X.
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