Summary
Lethal Companyhas released a new update that introduces a variety of changes. Some of theLethal Companypatch’s more significant additions include weekly challenge moons and reworks to multiple enemies.
Lethal Companywas a surprise hitin late 2023, as the indie game began to average over 100,000 concurrent players on Steam less than a month after its release. Its success was largely due to its unique game design and emphasis on co-op play, and impressively,Lethal Companywas made by a solo developer, known as Zeekerss. Fortunately forLethal Companyfans, Zeekerss seems to be dedicated to the game’s future.

Lethal Companyunveiled its newest update, with the most significant feature being the addition of weekly challenge moons. Each weekly moon is generated using a random seed and every player will play on the same challenge moon before the next one is introduced with each week. At the end of each challenge day, the profit that a player makes from a challenge moon will be uploaded to a leaderboard so that friends can compare their efficiency. These moons have increased amounts of scrap, random starting credits, and other randomly adjusted properties.Lethal Company’s developer explained that even the most experienced players will be tested when playing a weekly challenge moon. However, that’s not all that the update added.
Lethal Company’s Additions from its Newest Update
The game’s latest update also introduced reworks to multipleLethal Companyenemies, adjustments to fall damage, a new hallway type for the factory map, and plenty of bug fixes. The enemies that were adjusted include the thumper, bunker spider, forest giant, coilhead, nutcracker, and jester. As for the fall damage changes, players will now take damage when falling from a lesser height, which the developer explained was to make verticality feel more important because certain aspects like Titan’s return trips felt too easy.
This update also added a new hallway type to Factory, one of the procedurally generated interiors seen onLethal Company’s moons. In the patch notes,Lethal Company’s developer explained that for now, they plan to add more rooms and variety to the current indoor map types instead of adding completely new ones. The update also added bug fixes that addressed land mines, shovel collisions, gift boxes, and more. AlthoughLethal Company’s updates and entertaining gameplay give players good reason to keep playing the game, there are even more ways to spruce up the experience.

The game’s community has created awide variety of mods forLethal Companyplayersto enjoy. These are great for extending one’s enjoyment of the game, and allow for features like increased player count, improved graphics, new cosmetics, and more.
Lethal Company’s Version 47 Patch Notes:
- Added replayable challenge moons
These are weekly moons that use the same random seed for everyone, based off the current week using the UTC time zone. The profit you make at the end of the challenge day will be uploaded to a leaderboard so you’re able to compare your efficiency to your friends.
The challenge moons also have randomly generated names, increased amounts of scrap, random starting credits, and other randomly tweaked properties.
The point of this is less for competition and more to give us all a shared experience. It will also give even the most seasoned employees a challenge; I have no idea what moons will be generated for the months to come, but some of them will surely be crazier than others.
If you’re using a modded client, turn off all mods to guarantee you get the same moon as everyone else.
Position of random lightning strikes, the destination of the inverse teleporter, contents of gift boxes, and the precise positions of scrap items are now deterministic and based off the random seed.
Added the server tag feature for the public lobbies list. Type in a tag exactly to filter by servers that were created with that tag.
Added a new type of hallway to the factory map type.
- For now I’ll continue to add more rooms and variety to the current indoor map types, rather than adding new map types.
Changes to existing enemies:
- The thumper’s movement has been reworked so its animations and acceleration should be more consistent.
- The thumper speeds up slightly faster after being hit, but its turn speed drops off more reliably when it reaches high speed.
The bunker spider now becomes slightly faster when it is almost dead.
The bunker spider’s webs have a slightly larger collision radius.
The forest giant is more likely to leave the ship alone after chasing a player near it.
- Slightly increased the audible range of the coilhead’s footsteps.
- Made nutcrackers able to move slightly while aiming
- They only do this if they’ve fired at the same person several times
Made the jester take longer to begin cranking
Added a new journal entry
Modified the bunker spider file to patch some confusing continuinity
You can now take a small amount of damage when falling from a slightly lesser height.
- The height damage increases are intended to make verticality feel more important; for example I felt Titan’s return trips were too simple for its level of reward.
Fixes :
Fixed an issue introduced in the previous version where landmines instantly exploded when touching them, rather than waiting for players to step off.
Made shovel collisions more consistent; you can now hit enemies around corners and nearby objects without it blocking the shovel.
Fixed an issue which occurred when the masked enemy was interrupted while converting a player, which could result in the player becoming stuck or unable to move their mouse and sync position to other players
- Prevented a case where the masked enemy could create dozens of duplicates of the same player if that player was somehow not allowed to die, resulting in chaos
- Fixed an issue where items were incorrectly considered as being
off the ship by the host if a player walked on the ship with them and didn’t drop them (and vice-versa).
Spray paint should now always disappear from the moon when you enter orbit
Items from gift boxes should always stay on the ship when it moves
Prevented a case where players could take the same item out of a gift box infinite times if it somehow was not able to be despawned
Decreased the chance of gift boxes to spawn and removed Christmas decor from the item ship. The old item ship music is back.
Fixed an issue where placing the extension ladder in the cupboard and then moving it would cause the ladder’s colliders to become enabled even when holding them, which resulted in erratic movement.
Lethal Company
WHERE TO PLAY
You are a contracted worker for the Company. Your job is to collect scrap from abandoned, industrialized moons to meet the Company’s profit quota. You can use the cash you earn to travel to new moons with higher risks and rewards–or you can buy fancy suits and decorations for your ship. Experience nature, scanning any creature you find to add them to your bestiary. Explore the wondrous outdoors and rummage through their derelict, steel and concrete underbellies. Justnevermiss the quota.These dangers prey upon the vulnerable and lonesome, and the protection of your crew may be your only hope. You can guide your crewmates from your ship, using the radar to call out traps and using the ship’s terminal to access remotely locked doors–or you can all go in together. The Company store has many useful tools for the job, including lights, shovels, walkie talkies, stun grenades, or boomboxes.Things get dangerous at night. Communicate with your crewmates to carry all valuables to the ship before things get too dangerous, and try not to leave anyone behind.