Summary
The recently reported trademark dispute between video game giant Take-Two Interactive and renowned developerRemedy Entertainmenthas already been resolved, the latter claimed. In addition, the studio noted that its working relationship with Take-Two Interactive remains unchanged.
Take-Two Interactive filed two trademark disputes againstRemedy Entertainmentin the United Kingdom back in May over the studio’s then-newly introduced logo, a stylized R with the word “Remedy” below it. Remedy Entertainment adopted the logo in April, telling fans that it represented the veteran Finnish developer’s evolution over the years. However, Take-Two Interactive argued that the new logo was too similar to that of its subsidiary’s, Rockstar Games. As media picked up on the story, many speculated that the dispute could have created bad blood between Remedy Entertainment and Take-Two Interactive, but it seems like no such fallout ever happened.

Journalist Stephen Totilo recently revealed on Twitter that thetrademark dispute between Remedy Entertainment and Take-Two Interactivehad already been completely resolved in an amicable manner late last year. The filings themselves were just an initial formality, Totilo claimed, citing a representative for Remedy Entertainment. In a statement sent toIGN, the developer explained that the filings took longer to complete due to holiday scheduling, adding that it and Take-Two Interactive continue to work together as partners.
As Remedy Entertainment and Take-Two Interactive have joined forces to deliverremakes of the first twoMax Paynegames, these latest developments should be a source of relief for fans of the series. While Remedy Entertainment createdMax Payne, Rockstar Games currently owns the rights to the franchise. Rockstar Games, which publishedMax Payne 1andMax Payne 2: The Fall of Max Payne, has also provided funding to Remedy Entertainment for the remakes' development.
Max Payne 3, the only title in the series to be developed by Rockstar Games, was widely praised for its narrative and gameplay, much like its predecessors. However, the shooter failed to meet Take-Two Interactive’s sales expectations, and the series largely laid dormant until the remakes were announced. Manygames likeMax Paynehave popped up over the years in the wake of the series' inactivity.
In addition to theMax Payneremakes, Remedy Entertainment is currently working onControl 2, as well as an upcoming multiplayer title only known asCondor. The studio is also set torelease two DLC expansions forAlan Wake 2in 2024. WithRemedy Entertainment’s attention being split between so many projects, it may take some time before theMax Payneremakes ever get to see the light of day.
Alan Wake 2
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A string of ritualistic murders threatens Bright Falls, a small-town community surrounded by Pacific Northwest wilderness. Saga Anderson, an accomplished FBI agent with a reputation for solving impossible cases arrives to investigate the murders. Anderson’s case spirals into a nightmare when she discovers pages of a horror story that starts to come true around her.Alan Wake, a lost writer trapped in a nightmare beyond our world, writes a dark story in an attempt to shape the reality around him and escape his prison. With a dark horror hunting him, Wake is trying to retain his sanity and beat the devil at his own game.Anderson and Wake are two heroes on two desperate journeys in two separate realities, connected at heart in ways neither of them can understand: reflecting each other, echoing each other, and affecting the worlds around them.Fueled by the horror story, supernatural darkness invades Bright Falls, corrupting the locals and threatening the loved ones of both Anderson and Wake. Light is their weapon—and their safe haven — against the darkness they face. Trapped in a sinister horror story where there are only victims and monsters, can they break out to be the heroes they need to be?