There are a lot of new players jumping intoRocket Leagueforthe first time in Season 3. The Epic Games acquisition has helped the franchise to grow and attract new gamers in 2021. These beginners have a lot to learn before they will be able to climb their way up the ranks.Rocket Leagueis one of themost mechanically demandinggames on the market, and it will take a lot of time to develop the skills necessary to be a good player.

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However, understanding the mechanics is not all new gamers need to become competent players. Specifically, there are a number of rules that nearly every player follows. Knowing these rules will help inexperienced gamers get more wins and be better teammates.

Updated on August 08, 2025 by Payton Lott:Players that are grinding to reach higher divisions know that there are hundreds ofRocket Leaguerules that are only discovered by logging dozens of hours on the game. As players move from platinum to diamond, and eventually to champ, following these rules and strategies is crucial. Unless people are playing 1v1, coordination and rotation will determine wins and losses. This updated guide includes several more unwritten rules ofRocket Leaguefor gamers attempting to climb the ranks.

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Of course, the list has to begin with Rule Number One inRocket League. This is already a quite comprehensive list, but there are still a few other tips that did not make the cut in the original writing, so a few more have been added. Every player should abide by these additional rules to have success in ranked play.

20Rule Number 1: Never break a lock

One of the mostwidely accepted rules inRocket Leagueis that a player should never break a lock.A lock occurs when two players drive at each other, causing the cars to get stuck or “locked” together. There is no official rule on this, but the community strictly abides by it. Some teams will even own goal if their squad mate breaks a lock. People take it seriously.

It is acceptable for the lock to break organically; for example, if the run of play causes another car to hit the locked players. However, there is some debate about whether a teammate can break up the lock or not. ensure to move the right thumbstick to avoid getting kicked, as locks can last for a few minutes.

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19Faking

Faking is one of the most common terms players will use in chat. It can mean one of two things. The first is a calculated attempt to make an opponent bite before hitting the ball. This can also encompass feigns before teammates hit a ball.

The second meaning is that the player completely missed the ball and is acknowledging the mistake to the team. A player saying that they are faking is more ofa joke indicating that an egregious mistake was made.

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18Double Committing

An unnecessary double commit isone of the Cardinal sins ofRocket League. It is even worse if the person committing is the last line of defense. To communicate with teammates, players will often say “That’s a double.” This means that two of the three players have committed and there is only one to beat.

Consistently double commit, andthe forfeit votes will come in relatively quickly. Double committing happens all the time in the higher ranks when a ball is hovering above the net. If two players go up for one ball, the result is usually a free goal for the opponent.

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17Believing An Opponent

As gamers climb the ranks inRocket League, they will need to gauge the skill of the competition. Will a Diamond I pull off a ceiling shot to Musty flick? Probably not. Can a champ air dribble into the top corner? Definitely.People will often say “I don’t believe"when an opponent goes up for an aerial. The person who “doesn’t believe” will stay down and wait for the ball to collect it.

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The gray area of skill is somewhere between Diamond II and Champ II. A lot of players have mechanical skill, but do not know how to play as a team. Likewise, there are some very intelligent players that can make it to high Champ without the need for fancy mechanics.

16Stealing Boost And Bumping

It should be a ritual for every player to steal the opponent’s boostafter making a pass or attacking on an opponent’s half. In tight matches, lack of boost often determines the outcome of the game. Keeping constant pressure is only effective if the opposing team is “starved,” or low on boost. Eventually, the defending team will not have the boost necessary to save shots near the top post.

Bumping is more of a heated topic. A lot of people despise demo-only teams that constantly attempt to take other players out of the game. The general consensus is that bumping and demolitions are a part of the game. Watch an RLCS match, they do it all the time.

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15Left Goes First

On a kickoff, theRocket Leaguerule is thatthe car closest to the ball or the car on the leftwill take the kickoff. On some European servers, the right player goes first, but for the most part, it is assumed that the left will kickoff. It may be a good idea to let teammates know you are going until Plat or Diamond rank anyway, as many of the lower ranks may be ignorant of the rules.

14Cheat In 2V2 Not In 3V3

This is a universal unwrittenRocket Leaguerule in competitive matches. Going for the cheat in 2V2 will result in a lot of goals if timed correctly. For gamers that do not know, a “cheat” occurs whena player not going for the kickoff creeps up to shoot after a drop or 50/50 ball on the midline.

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Inhigh-rank 3V3, cheats can be effective, but it is usually better to grab the corner boost to be ready for the counter-attack. The risk pays off more in 2V2 because far fewer players are in the air, meaning that having 100 boost is not essential in the first few seconds of a match. Gamers that choose to cheat in 3v3 should let their teammates know before the kickoff.

13Teammates Go For Corner Boosts During The Kickoff

In 3v3, thetwo back teammates will almost always go straight for the corner booststo be ready for an aerial challenge or hit. Turning ball cam off will ensure that the gamer will not miss the boost and can pick up the two pads on the way to the corner. In fact, it is rarely a bad idea totoggle ball cam when hunting for a 100 boost.

12Leave Mid-Boost For Player Taking The Kickoff

It is tempting for one of the people in the back to grab the boost as they play the ball upfield, but it will leave a teammate without boost. A hard clear towards the net willleave these teammates in unfortunate situationsin goal. This is especially true when one of the players is cheating, the person who went for the kickoff is rotating to the mid-boost while the cheater should be pushing upfield.

11Offensive Rotation

This is sometimes a huge issue in random fill games because people choose to do whatever they want. In any case,rotations are important on offense and on defense. Rotations areRocket League101. On offense, one player should be taking a shot or playing the ball in for a pass. The second player will be waiting for the opponent to hit the ball to them, or to take a shot once the first player is off the ball.

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The person that is in the third spot is the safety. That person needs to be at least as far back as the midline to save shots and be ready to push up when needed. Unless the ball is sitting on the goal line with all opponents bumped out of the way, this player must wait for the teammates in front of them to get out of the play before attacking.

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