Playing through the first level of recent brawlerSifu, which takes place in a dimly-lit, mazelike apartment complex, even casual fans of martial arts cinema can see how heavily developers Sloclap were inspired byIndonesian police flickThe Raid. The pop culture references don’t stop there — the game is chock-full of callbacks to famous movie scenes and environments.

French studio Sloclap is not shy about admitting how much its game has been inspired by cinema. Both eastern martial arts classics and modern Hollywood action movies have influenced moments throughout the game. Game Rant sat down with the developers to talk about how exactly those inspirations materialized inSifu.

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Sifu’s Environment, Level Design are Heavily Influenced by Cinema

Sifu’sfirst level isn’t just inspired byThe Raid’s apartment complex setting. Halfway through, the player character enters a long hallway filled with enemies. The camera angle switches to a side view, and the player recreates theinfamous hallway fight scenefrom 2003 Korean revenge fantasyOldboy.

BothOldboyandThe Raidwere inspirations forSifu’sdesign and art teams, Sloclap said. The latter in particular was central to the game’s feel. “WithSifu,we wanted to show authentic kung fu in a serious and credible setting,” Sloclap said. “The goal was to achieve an immersive experience as a kung fu expert confronting dangerous situations.”

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The game is also filled with references to other action movies. The game’s second stage, at first, takes place on the dance floor and back rooms of a seedy nightclub, in a scene that feelsstraight out ofJohn Wick. Other films, like China’sSha Po Lang/Killzoneand Thailand’sTom-Yum-Goong/The Protector, also influencedSifu, Sloclap said.

There’s also a fantasy element present inSifu, which the studio said was inspired by Chinese culture. The player character sports a magic pendant which gives him the ability to revive himself, albeit at an older age every time. The bosses of each level are “linked to a specific Chinese traditional element: wood, fire, water, metal, and earth,” Sloclap said. That magic is explainedinSifu’slorethrough the use of “forbidden magic elemental talismans.”

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Sifu’s Gameplay is Equally Influenced by Pop Culture

It’s not just the game world that takes notes from the silver screen, Sloclap said.Sifu’sgameplay is also inspired by classic martial arts movies, as well as other combat-focused games.

Players often find themselves squaring off against multiple enemies at once, and have to use anything at their disposal to defeat them. That means grabbing a makeshift weapon, vaulting over a table to reposition, or otherwise using the game’s environment to their advantage. Those are game features inspired in particularby Jackie Chan’s movies, which heavily feature environmental choreography against scores of bad guys, Sloclap said. Echoes of famous Chan flicks such asPolice Story, Dragons Forever, and Miraclescan all be seen inSifu’sgameplay.

“We weren’t just limited to kung fu movies, but we also included other references that we liked and that influenced our work story-wise.Fearless,The Blade, Blade of the Immortal, andKill Billwere some of those.”

Of course, the devs didn’t just take notes from the silver screen. Other video games, especially ones with complex combat systems, also contributed toSifu’sgameplay style. Sloclap said that FromSoftware’s 2019samurai epicSekiro: Shadows Die Twicewas a major influence. The devs were also inspired by classic PS2 brawlerGod Hand.

“Sifuis a mix of genres: it’s an action game and a beat ‘em up,” Sloclap said. “There were many different inspirations and references for the team.”

Sifuis available now for PC, PS4, and PS5.

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