ThePokemonfranchise has always dominated the mainstream creature-collecting scene, especially now that there are almost 1,000 uniquePokemon that fans can add to their Pokedexin games likePokemon GO. But, as a result of so many new Pokemon, some of the newer Pokemon may not have the same popularity as the first or second-generation ones. That’s why long-time fans have looked toward other creature-collecting games that have a fresh appeal to their creature creations.
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Temtemis apopular creature-collecting game that gamers enjoy because of its unique art style and gameplay features. And whileTemtemmay borrow some aspects fromPokemon, there are enough new features that make it stand out from the rest. One unique aspect ofTemtemthat stands the most out are Dojos, which are essentially Gyms from thePokemonseries but with a twist. Each Dojo offers the player a unique challenge in the form of Tamers and puzzles, which require planning and patience. And players that want to complete theNeoedoDojowill want to learn the basics since it’s one of the most challenging Dojos in the game.
Neoedo Dojo Basics
The Neoedo Dojo is perhaps one of the most frustrating dojos inTemtemsince making one mistake forces the player to start over from the entrance of the dojo. Players must avoid letting the lasers touch them since this will force them to return to the entrance, no matter where they are located.
On top of that, players will need to traverse the dojo using colored “wires,” but these wires don’t always lead the player toward the Dojo Master and may lead the player to other Tamers or, even worse, a dead end.

Dojo Entrance & Battling First Tamers
Players will want to avoid the first two lasers by “hugging” the pillars located to the right or left of Reina. Then, players should use the orangish wire directly on the right of Reina, leading them to the first Tamer battle, Motoi (the battle can be avoided).
This Tamer only has three low-level Temtem, so beating him shouldn’t pose too much of an issue. Once defeated, players will need to continue moving forward and avoid the lasers by staying in the middle of the room.

0b10 LVL 52
Digital & Electric
Melee & Earth
After passing the first set of lasers, players will need to fight Hidetaka. This Tamer only has one Temtem (one of the few in the entire game), so players will want to use their best single-target Temtem (preferably a Water-type Temtem).
Chromeon (Nature) LVL 74

Digital
Water & Electric
Right after beating Hidetaka players will need to battle Takeshi and Yuka before continuing their journey to the Dojo Master. This Dynamic duo uses the same Temtems, making the fight a little easier. But players should note that Koish has a unique Trait that causes Type resistances for Temtems to be reversed, so Water attacks will not be as effective against Fire or Earth against Electric.
Koish (Electric) LVL 48

Chromeon (Crystal) LVL 48
Koish (Digital) LVL 48

Earth
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Afterward, players should continue down the path until they reach another set of lasers. Once again, players should remain in the middle to avoid touching the lasers. Now players must face Shunsuke and Atsushi before taking theOrange Wirelocated to the left side of them.
Mental
As players will notice, these Tamers like to use Digital-type Temtems, so players should use a Mental-type Temtem like Adoroboros or Maoala. For the most part, their Temtems aren’t too strong, so beating them shouldn’t take too long. Once defeated, players should use the Orange Wire located on the left side of the Tamers.
Middle Dojo Area And Tamers
Once players move on to the next area, they’ll want to stick to the left side of the area where they’ll battle Masashi. This Tamer only has two Temtems, but players should be careful using Water-type Temtem against him. And that’s because one of his Temtem (Pupoise) gains significant speed and attack boost after being struck by a water Technique.
Nature
After defeating Masashi, players should continue moving toward the left side of the map until they reach a corridor where they’ll need to battle Natsuki and Satsuki. These sisters can prove challenging to beat since most of their Temtem complement each other.
For example, Oree’s secondary trait “Fast Charge” boosts the speed of all Digital-type Temtem allies. Or Ganki’s “Inductor” trait causes it to regain health every time someone uses an Electric attack (Nature-type Temtems are higly effective against them). Once defeated, players should continue down the corridor and veer to the left side (if directly facing the wall at the end of the corridor), where they’ll face Ayana. .
0b10 LVL 40
Digital & Fire
Mental & Water
Ayana has two Nature-type Temtems, so a Fire-type Temtem must be used to beat her easily. Once completed, players will need to take the yellowish wire to the next location.
Fire
Final Set Of Laser Rooms & Tamers
Upon arriving at the next room, players should stick to the right side of the map and walk toward the back of the room until they reach another yellowish wire. Once the player arrives at the next area, they’ll need to fight Kyomi.
Kyomi mostly uses Fire-type Temtems, so using an Earth or Water-type Temtem will make this fight much smoother. Players should note that Scaravolt has a unique trait (Good Friend) that redirects a Temtem’s attack every second turn. Once defeated, players can use the yellowish wire located at the end of the room.
0b10 LVL 56
Electric & Fire
Earth & Water
The following room is a corridor of sorts, so players only need to walk straight to reach the end. But players will first need to battle Fumiko and Megumi. These Tamers don’t have strong Temtems but the ones they have are good at causing status effects, so players should be ready to use cleansing items or techniques.
Digital & Crystal
Mental & Melee
Once defeated, players must face the final non-optional Tamer of this Dojo, Romi. This Tamer has two Innkis in his lineup, both of which have a trait that increases Special Technique attacks by 50%. So, players will need to be quick about defeating them and try not to lose too many Temtems since the Dojo Master is in the following room.
Earth & Melee
Dojo Master Encounter
Dr. Sasaya isn’t the toughest Dojo Master inTemtembut all of her Temtems carry powerful items that can turn the tide of the battle. For example, 0b10 carries an “Umbrella” which reduces all Water-type attacks by 20%. Or her Zaobian has a “Reactive Vial,” which activates once per battle whenever this Temtem receives fatal damage, recovering 15% of its HP. So, players will need to be ready to counter these items.
0b10 LVL 55
Temtemis available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.