The upcomingThe Lord of the Rings: Gollumcould learn a few things from the most recent game to release from J. R. R. Tolkien’s Middle-earth. Most importantly, this upcoming indie title should pay attention to how fans reacted to therelease ofMiddle-earth: Shadow of Warwhen deciding on the direction to take the new game and any possible monetization.
With the five-year anniversary ofMiddle-earth: Shadow of Warpassing recently, it’s interesting to see the way that the highly anticipated sequel has aged in the retaliative short time. Its unfortunate legacy is heavily tied toShadow of Warreleasing with a number of predatory microtransactions, whichGollumshould be careful to avoid.

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The Original Release of Shadow of War
The concept ofmicrotransactions in gamingweren’t anything new in 2017 whenShadow of Warfirst released, with many being tied to online games and cosmetics at the time. What made these in-game purchases unique, however, was the fact that the items for purchase had a direct impact on the player character’s stats and abilities. While there was an online component at launch, the effects of the loot box system being implemented into player stats had a major effect on both the online and offline sections of the game.
This introduction of predatory loot box systems was then dubbed pay-to-win, thanks to the way that spending a large amount of money could make a player incredibly powerful when playing online or offline. The result of this criticism meant that the other systems withinShadow of Warwere overlooked by players who had previously been fans of the game that came before. EvenShadow of Mordor’s nemesis systemwasn’t impressive enough to outshine the loot boxes that players would eventually compare to the similarly predatoryStar Wars: Battlefront 2.

Without this single aspect of the game bogging it down,Shadow of Wardid still manage to bring the same combat, stealth, and traversal gameplay that had succeeded in its predecessor. The gameplay and story were every bit as impressive here as they were in the game that came before. There was a lot that could have kept the franchise going forward. Instead, the legacy of this title has been a vacancy ofLord of the Ringsgames leading up to theRings of Powerseries.
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What The Lord of the Rings: Gollum Should Learn
The landscape of gaming has transitioned greatly since 2017, withShadow of Warbeing one of many titles that would eventually sour the concept of microtransactions for gamers. It isn’t clear if there is any kind ofin-game purchase inLord of the Rings: Gollum, but the cost of developing a game in 2022 can rack up fast, especially with several delays. If developer Daedalic Entertainment and Nacon are looking to make the most of the investment, then both companies will need to tread carefully and not implement anything that can be called out as pay-to-win.
In addition to staying far from the problems ofShadow of War, one of the main aspects of theMiddle-earthseries' gameplay could also be teaching for Daedalic Entertainment. This would specifically be the stealth mechanics that madeShadow of Mordorand its successor so fun to play. Considering how physically weak the protagonist Gollum is often shown to be, stealth will be the key to diving into the character’sbrutality inLord of the Rings: Gollum.
Stealth is going to have to stand as the forefront of gameplay with the smaller size of Gollum, as opposed toShadow of War’s protagonist Talion. However, instead of using stealth as the introduction into combat, or clearing out entire camps of orcs, it needs to take the mechanic to a new level by fusing Gollum’s violence with the threat others impress on him.
The Lord of the Rings: Gollumis currently in development for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.
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