Summary

Though the writing was on the wall for a good while,The Last of Usmultiplayer’s cancelation at the end of last year was still disappointing news to so many fans. This was especially true for those who had been waiting years for an update ofThe Last of Us Part 2’s missing Factions mode. But time moves on, and fans already have a newLast of Usexperience to play through thanks to the recently releasedThe Last of Us Part 2 Remastered.

Though the main bulk ofThe Last of Us Part 2 Remasteredis obviously the up-scaled main story mode, the remaster has plenty of other exciting features in store, ranging from some insightful developer commentary tracks to some intriguing Lost Level prototypes and a fairly fleshed-out roguelike mode. It’s the latter that’s by farThe Last of Us Part 2 Remastered’s most exciting addition, and there’s one specific No Return feature that might start making fans ask for a smaller-scaleLast of Usco-op game.

The Last Of Us Part II Remastered Tag Page Cover Art

The Last of Us Part 2’s No Return Mode Shows How a Co-Op Game Could Work

Companion Missions Are a Highlight of The Last of Us Part 2’s No Return Mode

As players start to make their way throughThe Last of Us Part 2 Remastered’s No Return mode, they’ll start to unlock a variety of different encounter types and modifiers that affect the game in different ways. One of these modifiers sees players being joined by an AI companion for the duration of an encounter. More often than not, these companion missions are a major highlight of anyLast of Us Part 2No Return run, with them frequently delivering some of the most cinematic moments of gameplay.

The most common encounter type for an AI companion to show up in is Assault, where players are tasked with taking down several waves of enemies any way they see fit. Here, companions will followthe usualLast of Usformula, sticking behind the player and only springing to action when the enemy is alerted.

the last of us part 2 remastered cover art

Then, in No Return’s Holdout mode, the AI companion becomes the central focus of the mission, with the player’s only objective being to protect them against hordes of oncoming enemies. This can lead to a lot of frustration when the AI is misbehaving, but when everything goes to plan, it can be one of the most intense and engaging encounter types in the entire game, reflecting back to some of the story mode’s best moments.

Translating No Return’s Gameplay to Multiplayer Seems Easy

While a full-scalelive-serviceLast of Usmultiplayer gamewas always going to be a difficult sell, and its eventual cancelation wasn’t overly surprising to some fans, it doesn’t mean thatThe Last of Usshould just turn away from multiplayer altogether now. Rather than try and expand onThe Last of Usthrough larger lobbies and bigger modes, aLast of Usmultiplayer game should just focus on a smaller-scale, two-player co-op experience, and the perfect blueprint is already there.

For a multiplayer game,The Last of Usshould just turn to its own No Return mode, and let a second player join in on the action. With most ofThe Last of Us Part 2 Remastered’s No Return modebeing made with an AI companion in mind, it’d presumably also work with a human player in their place. Of course, Naughty Dog would have to balance the experience a bit to fit with two players, but the general formula is right there.

the-last-of-us-part-2-remastered-ellie

ellie in The Last of Us part 2 remastered

ellie clenching her fist

what-to-expect-from-last-of-us-2025-game-rant

abby on the back of a horse firing at zombies

ellie watching a clicker