The upcomingResident Evil 4remake is a really big deal. The original game revitalized the franchise for a new console generation and popularized the over-the-shoulder camera many third-person shooters nowadays use. It also changed the tone ofResident Evilas a whole, shifting the franchise from a pure horror genre to a more action-oriented one - a direction that wouldn’t see a turnaround until 2017’sResident Evil 7: Biohazard. A lot is riding on theshoulders of theResident Evil 4remake, but thankfully, Capcom has already been able to lay the groundwork with its remakes ofResident Evil 2andResident Evil 3: Nemesis.

Unfortunately, only one of the aforementioned games was met with resounding success. While theResident Evil 2remake successfully brought the PlayStation original to modern hardware,Resident Evil 3fumbled. The development of the latter game resulted in a lot of the original’s content being cut out. It also suffered from a lack of polish, something theResident Evil 2remake has in spades. If Capcom wants theResident Evil 4remake to be successful, it has to take into account not just what made theResident Evil 2remake good, but alsowhat made theResident Evil 3remake bad.

resident evil 4 re4 ada wong leon kennedy seperate ways

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Add All The Resident Evil 4 Content

Thebiggest gripe players have withResident Evil 3was that it is too short when compared to the original. Raccoon City feels much smaller due to the explorable sections being delegated to the beginning segment followed by extremely linear sequences afterward. Entire locations such as the clock tower are cut out entirely and are either briefly explored or shown as Easter eggs.Resident Evil 3’s more action-oriented approach isn’t unwelcome, but it feels like players are being funneled from one set piece to another - resulting in the game feeling more like an on-rails shooter than an adventure game. There are more open-ended areas, such as sections of the reused police station fromResident Evil 2and the new hospital, but these sections are extremely short and simple when compared to the more complex areas like the entire police station found in theResident Evil 2remake.

The originalResident Evil 4has heaps of content. For starters, the main game has players visiting a village, a castle, and an island - each with its own distinct denizens, events, and map layouts. Side story content is also available via the Ada assignments, which increase the playtime of the game and lets players explore new and old areas and as a unique character with her own abilities. Last but not least is the Mercenaries mode, which allows players to enter different arenas and fend off waves of enemies (this mode made its triumphant return in last year’sResident Evil: Village). Before adding something new like a tacked-on multiplayer mode (something both theResident Evil 3remake andResident Evil: Villagehave), Capcom should add all the original content first. Doing so won’t just keep fans of the original happy, but it will make players feel like they are getting their money’s worth with the slew of content that will be available in theResident Evil 4remake.

Image from Resident Evil 4 showing Leon about to fight El Gigante.

Give The Resident Evil 4 Bosses Their Due

One of the biggest disappointments of theResident Evil 3remake was the poor implementation of Nemesis. Fans were already excited because of how the Tyrant in theResident Evil 2remake actively roamed around locations looking for the player, so they assumed that the new Nemesis would be a faster, more brutal version of him. Unfortunately, this was not the case. While Nemesis does roam the streets of Raccoon City, this section of the game is far too short for it to have a lasting impression. What’s more, there are far too many scripted instances of Nemesis showing up for him to feel like an imposing presence. Once the Raccoon City section is done,Nemesis gets quickly relegated to a bossthat serves as an obstacle for players to take down rather than run away from.

Resident Evil 4has no shortage of memorable bosses, from village chief Bitores Mendez to thecastle castellan Ramon Salazarto big boss Osmund Sadler, just to name a few. Each boss has its own unique fight, location, and place in the game’s story, meaning Capcom can’t just write them off as an Easter egg or quick-time event for the remake. Not only does the game need to add all the bosses, but it has to make sure the build-up and execution of each encounter are in service to the original.Resident Evil 4is where the series took a more action-oriented tone after all, so it only makes sense to add the bosses that helped sell the mood.

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Polish Resident Evil 4 To A Mirror Sheen

It may seem minor, but for theResident Evil 4remake to succeed where theResident Evil 3remake failed, Capcom has to take its time to polish the game properly.Resident Evil 3suffered from numerous immersion-breaking bugs, such as despawning zombie corpses and the removal of damage indicators (knife and bullet wounds, which were present in theResident Evil 2remake, are nowhere to be found in3). The game also had some control issues, such as the timing for the new dodge mechanic not being reliable and the useless grab mechanic damaging the player regardless if they successfully completed the quick time event or not.

Considering it’s been two years since theResident Evil 3remake came out, there doesn’t seem to be any reason for Capcom to hurryResident Evil 4remake’s development. The developer can take its time to make sure the game is as complete and polished as possible before releasing it to the public. Capcom is no doubt going to release more details and footage of theResident Evil 4remake as it nears its release date (the game has already been confirmed to make an appearance in the Capcom Showcase), so time will tell if it took what it learned from its past endeavors to heart.

Resident Evil 4launches on August 03, 2025, for PC, PS5, and Xbox Series X/S.

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